System(s): PS3

Developer: Insomniac Games

Publisher: Sony


Release Date: October 23, 2007


Story: 6.5

Gameplay: 6

Graphics: 9

Music and Sound: 6

Replayability: 5

Overall: 7.5

Back in the mid 90s, Sony was on top with more exclusives than one could count on one hand. This was during the end of their hunt for a mascot to represent what they wanted the world to associate with being as the premiere Sony character. From this ash of mascot hunting came another dynamic duo of Ratchet and Clank. Much like their partners Jak and Daxster, and Sly Cooper and company at Sucker Punch, Insomniac Game’s Ratchet and Clank become what Sonic became for Sega only for the PS2. Years later, three PS2 games and a PSP spin-off later, it has seemed Ratchet and Clank has lost their public appeal. With Future: Tools of Destruction (FTOD) as Ratchet and Clank’s first outting on the PS3, can this game bring back Insomniac Games in the pinnacle of gaming like before or should they retire?


The graphics are the only impressive thing about FTOD, very thing else about this game just seems forced. Returning characters – check, reoccurring evil plot devised by some villain – check, platforming and puzzles up the wazzu – double check. Unfortunately though with everything in line it seems too repetitive from the last three games on the PS2, leaving everything feel too familiar.


As stated before everything seems forced and repetitive, as Ratchet and Clank its up to you to stop another villain from taking over the galaxy. The only difference here from their previous outings is as the player you learn more about Ratchet’s origin; where are his parents, what race is he, ect. Along the way you meet up with Captain Quark who gets into trouble again….blah, blah, blah…did I mention the plot hasn’t changed much from their last too games?!


This goes the same for the gameplay and mechanics, as said before tons of platforming and puzzles that all are fine and hold up the standard Ratchet and Clank formula. The real star of the series, the weapons, even get a facelift letting some staple guns stay while introducing new ones that fit the universe. Leveling up health, and stats in weapons are included but still all standard fan fair. The reason for so much distaste, and so little detail of what’s wrong is because of what little changes were made from Ratchet and Clank’s PS2 games to first game on the PS3. If the feeling of too much of copying and paste doesn’t bother you then I’d only recommend it to fans of the series or to those just getting into Ratchet and Clank, because if you played one you’ve played them all.


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