System(s): PS Vita

Developer: Nihilistic

Publisher: Sony

Genre: First-Person Shooter


ReleaseDate: May 29, 2012

Pros: Gameplay, control

Cons: Unskippable cutscenes, sounds, graphics, level design, story


Story: 6

Gameplay: 7.5

Graphics: 6

Music and Sound: 6.5

Replayability: 8

Overall: 7

Another day, another launch title but this time of what should be apart of a Triple A series, but hold on to your horses here. If you’re looking for depth when it comes to characters or story and something that has amazing graphics to show off that the PS Vita can really do, then you’re definitely in the wrong review. I suggest you look at Gravity Rush, Uncharted: Golden Abyss or even LittleBigPlanet if what you’re craving for is something more deep, other wise keep reading. The reason I say this is because the Resistance game you’re expecting on the PS Vita isn’t the same one you might have played on your PS3. The story and characters of this world is more or less just background noise to what Resistance: Burning Skies is really offering to those who own a PS Vita. If you want to save yourself the trouble of reading further explaining why this isn’t your typical Resistance game (for those who are fans of the franchise), than let me spell it out for you…THIS IS JUST AN FPS FOR THE VITA!!!! Mediocre graphics, with a terrible story to push you through (all varying in mission), but with solid gameplay is what is to be expected here. You play as a firefighter named Tom Riley who has lost his family in mass hysteria during Chimera invasion, and the mission is to find and reunite with them. Along the way you meet many officers that need help with many other civilians, either with clearing Chimera for reinforcements or by guarding the territory till the Chimera fall back. Each mission is different, but at the end of the day you’re just shooting enemies so if you don’t enjoy it then Burning Skies isn’t highly recommended.

Other than poor graphics, the sounds effects of each gun sound the same so this becomes a tedious fan affair, and to make matters worse when ever you reach a save point, and you want to play later you must go through the grueling unskippable cutscenes which in this day and age is unacceptable. This is also accompanied with level designs that pad out the experience, making the game longer than it should be. Some levels have no cover, and give you endless upon endless waves of enemies to combat both your health and your patience. Other than the solid gameplay Resistance: Burning Skies also have the standard online modes you would expect for a console, just on the go. If all you care about is the action and the feeling of shooting enemies than I highly recommend this to anyone who owns a PS Vita.


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